Originally posted on 9/14/18 on the old Omnipoof WordPress site.
An interview question, a new role, and an annual trip to Portland culminated into a new endeavor during the summer of 2017: Dark OmniChess.
Originally posted on 9/14/18 on the old Omnipoof WordPress site.
An interview question, a new role, and an annual trip to Portland culminated into a new endeavor during the summer of 2017: Dark OmniChess.
Originally posted on 7/10/2018 on the old Omnipoof WordPress site.
Last year on my drive up to Portland, OR, for the Christian Game Developers Conference, I verbally accepted a position to join Adobe as a senior software engineer to help develop the user interface for a new product.
Originally posted on 10/17/10 on Mrrrdev.
So what’s so life-changing about Minecraft?
It’s not the game itself. The graphics are blocky (though this is a part of the game’s style), the sounds are simple, there isn’t much in terms of music, and there’s no objective to work towards besides “don’t die.”
Originally posted on 10/15/10 on Mrrrdev.
A world of possibilities opened up before me as a computer science major. Once I had room for only one major-related course of my choosing, and now I had room for seven. I filled my next year with what I considered the “game development trinity” – software engineering, computer graphics, and artificial intelligence – and loved every minute of them.
Originally posted on 10/15/10 on Mrrrdev.
Minecraft changed my life. More on that later.
I began my adventure into programming when I was four and my mom bought an Apple IIc for us. Mixed in with Reader Rabbit and Space Quarks, I found a disk that had a program called Logo on it.