I have been learning more about UX design through hands-on experience, and at this summer’s Christian Game Developers Conference I offered to consult with anyone interested in UX design recommendations for their game.  The first to take me up on my offer was Michael Steffen of Lantern Tower Games, and thus my first game-related UX design consultation was for his team’s game, Telmahre , one that those who loved Myst or The Longest Journey series would enjoy. 

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